I am a Portland-based software developer specializing in games and graphics performance optimization. By day I work at Intel, helping game developers get the most out of their games. My day-to-day includes writing sample / feature game code demonstrating cutting edge hardware extensions, building content for / speaking at various industry trade shows, and performing deep performance analysis on AAA titles with the latest industry tools. By night, I like to make games / music / drawings, kick it with friends, climb, hike, drink beer, check out shows, and watch garbage 80s horror movies.